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Multiplayer requirements

Full Implementation

Games that offer an online multiplayer experience have 2x higher long term retention than single player games. We are strongly supporting multiplayer games on CrazyGames. Our "Friends" functionality is designed to enhance the social experience of players, offering many benefits that foster community, engagement, and enjoyment.

  • Social Connectivity ๐Ÿ’ฌ
  • Increased Engagement ๐Ÿ“ˆ
  • Enhanced Gaming Experience ๐ŸŽฎ
  • Monetization ๐Ÿ’ต

How it works

  • Users must have a CG account and be logged in to use the "Friends" feature.
  • Users can send and receive friend requests.
  • When a user is in a joinable location (this depends entirely on the game showing the invite button) within a game, following functionalities are available:

    • Friends can join their friend.

      Friend list join

    • The user can invite their friends, who will get a notification if theyโ€™re online.

      Friend list invite

  • A Multiplayer landing page" is available and will be promoted for all the games that support this functionality

Requirements for "Online with Friends"

Full Implementation

If your game has an online multiplayer mode, the following must be implemented to be eligible in Online with friends:

  • Integrate the inviteLink and showInviteButton functionality in our SDK to indicate that the user is joinable. This button triggers the "Join" button in the CrazyGames Friends drawer.

    Invite link

  • On the CrazyGames multiplayer landing page, games launch in multiplayer mode. This mode allows to redirect the first user of a party directly to a multiplayer lobby so their friends can join.

    • Your game should go in Multiplayer mode directly when the IsInstantMultiplayer flag is true.
    • Land the player directly in a newly created private lobby with default settings. Itโ€™s acceptable to have an intermediate game configuration screen in your game (e.g. game mode, number of players, โ€ฆ)
    • Alternatively if your game can support a large number of players (20+), land the player directly in public gameplay.
    • In both scenarios, the Invite Button should be active right away so the player's friends can join.
  • If you implement chat functionality, we require you to add a profanity filter and disable your chat based on the game settings. We partner with Lasso Moderation for moderation services, and you are eligible for a referral bonus when integrating their solution. In case of complaints, we will require you to disable chat.