Cocos
Info
This SDK is in beta and still under development.
Installation
Download the Cocos SDK.
Right-click on the assets
folder in the Assets
panel and select Import Asset Package
.
Be sure all the files are selected and click Import
.
You can now open the CrazySDK/CrazySDKDemo
scene to view the functionality of the SDK.
To use the SDK, import it into your files:
Development
On localhost
or 127.0.0.1
the SDK starts into local mode. This will do the following things:
- The calls to request
rewarded
andmidgame
videos will display an overlay text. - SDK console logging will be enabled.
If you want to enforce the local mode on other domain/ip, you can do it by appending the ?useLocalSdk=true
query parameter to the URL in your browser.
On CrazyGames
domains, the SDK will work as expected.
On any other domains (or any other platforms, for example Android, iOS, Windows etc.), the SDK is disabled. This means all the method calls to the SDK will throw errors about the SDK beeing disabled. To prevent this, we recommend that you check if the SDK is enabled before calling any methods from it.
You can find if the SDK is enabled like this:
Ad module
Guidelines for Advertisements
Please be sure to read our advertisement guidelines, since your game will be rejected without any feedback if it doesn't follow them.
The ad
module contains functionality for displaying video ads and for detecting adblockers. It can be accessed like this:
The ad module is similar to the one from HTML SDK. You can find the docs for it here.
Game module
The game
module contains various functionality related to the game. It can be accessed like this:
The game module is similar to the one from HTML SDK. You can find the docs for it here.
Other modules
The banner
and user
modules will be available later.