Video ads
Requirements for Advertisements
Please be sure to read our advertisement requirements, since your game will be rejected without any feedback if it doesn't follow them.
The Ad
module contains functionality for displaying video ads and for detecting adblockers. It can be accessed like this:
Info
For a demo, please consult the CrazySDK/Demo/AdModule
scene. You can run it directly in the Unity editor.
Playing an Advertisement
We support two different types of video ads: midgame
and rewarded
.
Midgame advertisements can happen when a user died, a level has been completed, etc.
Rewarded advertisements can be requested by the user in exchange for a reward (An additional life, a retry when the user died, a bonus starting item, extra starting health, etc.). Rewarded ads should be shown when users explicitly consent to watch an advertisement.
Displaying an advertisement is done like this:
// for rewarded ad use CrazyAdType.Rewarded
CrazySDK.Ad.RequestAd(CrazyAdType.Midgame, () =>
{
/** ad started */
}, (error) =>
{
/** ad error */
}, () =>
{
/** ad finished, rewarded players here for CrazyAdType.Rewarded */
});
Info
Your game will automatically be paused when the ad is being requested, and be continued when the ad finishes playing.
The adError
callback is also triggered if the ad is not filled.
Passing callbacks is optional, so this is also a valid call:
Adblock detection
Info
We require games to function even when the user has an adblocker. The detection is not foolproof, and it would be very frustrating for a user not running any adblock to get a non-functional game. You can block extra content, such as custom skins, or some levels, to motivate the user to turn off their adblock. Also, keep in mind that turning off the adblock usually requires a page refresh. Make sure that the progress is saved, or the user may just decide to stop playing your game.
There are 2 ways of checking if the user has an active adblocker:
Via property
Initially, the status will be AdblockStatus.Detecting
. It will switch soon to AdblockStatus.Present
(if there is an active adblocker) or AdblockStatus.Missing
.
Via callback
You can also subscribe a callback to be called when the adblock is detected. You can also call HasAdblock
even after the adblock is detected, and the provided callback will be called instantly.
There may be issues however if the scene changes in the meantime and the adblock detection is executed later, as now callbacks subscribed by the previous scenes may fail.
It is safer to use this method on singleton objects, or objects marked with DontDestroyOnLoad.