Video ads
Requirements for Advertisements
Please be sure to read our advertisement requirements, since your game will be rejected without any feedback if it doesn't follow them.
The ad
module contains functionality for displaying video ads and for detecting adblockers. It can be accessed like this:
Video ads
We support two different types of video ads: midgame
and rewarded
.
Midgame advertisements can happen when a user died, a level has been completed, etc.
Rewarded advertisements can be requested by the user in exchange for a reward (An additional life, a retry when the user died, a bonus starting item, extra starting health, etc.). Rewarded ads should be shown when users explicitly consent to watch an advertisement.
Midgame ad example:
Rewarded ad example:
The adError
callback is also triggered if the ad is not filled.
The returned errorData
object will look like this:
{
"reason": "unfilled", // possible "reason" values: ["unfilled", "other"]
"message": "No ad available"
}
Info
Don't forget to mute the audio and pause the game when the ad starts (adStarted
callback), and to unmute the audio and continue the game when the ad finishes/fails to load (adError
and adFinished
callbacks)
Adblock detection
You can use the code below to detect if the user has an adblocker.
Info
We require games to function even when the user has an adblock. The detection is not foolproof, and it would be very frustrating for a user not running any adblock to get a non-functional game. You can block extra content, such as custom skins, or some levels, to motivate the user to turn off their adblock. Also, keep in mind that turning off the adblock usually requires a page refresh. Make sure that the progress is saved, or the user may just decide to stop playing your game.