game module contains various functionality related to the game.
happytime() method can be called on various player achievements (beating a boss, reaching a highscore, etc.). It makes the website celebrate (for example by launching some confetti). There is no need to call this when a level is completed, or an item is obtained.
We provide functions that enable us to track when and how users are playing your games. These can be used to ensure our site does not perform resource intensive actions while a user is playing.
gameplayStart() function has to be called whenever the player starts playing or resumes playing after a break (menu/loading/achievement screen, game paused, etc.).
gameplayStop() function has to be called on every game break (entering a menu, switching level, pausing the game, ...) don't forget to call
gameplayStart() when the gameplay resumes.
Game loading start/stop
We provide functions that enable us to track when and how long the loading of your game takes.
sdkGameLoadingStart() function has to be called whenever you start loading your game.
sdkGameLoadingStop() function has to be called when the loading is complete and eventually the gameplay starts.