Guidelines for Advertisements
Please be sure to read our advertisement guidelines, since your game will be rejected without any feedback if it doesn't follow them.
Ad breaks can be requested using the
requestAd() function. You’ll have to make sure to pause your game before playing the ad by setting the time scale to 0 (System action). Be sure there isn't any audio playing also while the ad is displayed. Then use the
Wait for previous action system event and resume the game when the ad finishes by setting the time scale back to 1. Your event sheet should look like this:
We support two different types of ad breaks: midgame and rewarded. Midgame advertisements can happen when a user dies, a level has been completed, etc.
Rewarded advertisements can be requested by the user in exchange for a reward (An additional life, a retry when the user died, a bonus starting item, extra starting health, etc.).
Rewarded ads should be shown when users explicitly consent to watch an advertisement.
requestAd() has an argument that indicates the ad type. You can request both types as follows:
We detect whether the user has installed an adblock tool. We pass this information to the developer through the
hasAdBlock() function. That function returns a boolean that you can assign to a global variable (make sure that your variable type is also boolean):
We require games to function even when the user has an adblock. The detection is not foolproof, and it would be very frustrating for a user not running any adblock to get a non-functional game. You can block extra content, such as custom skins, or some levels, to motivate the user to turn off their adblock. Also, keep in mind that turning off the adblock usually requires a page refresh. Make sure that the progress is saved, or the user may just decide to stop playing your game.