game module contains various functionality related to the game. It can be accessed like this:
happytime() method can be called on various player achievements (beating a boss, reaching a highscore, etc.). It makes the website celebrate (for example by launching some confetti). There is no need to call this when a level is completed, or an item is obtained.
Use this feature sparingly, the celebration should remain a special moment.
We provide functions that enable us to track when and how users are playing your games. These can be used to ensure our site does not perform resource intensive actions while a user is playing.
gameplayStart() function has to be called whenever the player starts playing or resumes playing after a break (menu/loading/achievement screen, game paused, etc.).
gameplayStop() function has to be called on every game break (entering a menu, switching level, pausing the game, ...) don't forget to call
gameplayStart() when the gameplay resumes.
Game loading start/stop
We provide functions that enable us to track when and how long the loading of your game takes.
loadingStart() function has to be called whenever you start loading your game.
loadingStop() function has to be called when the loading is complete and eventually the gameplay starts.
This feature lets you share the CrazyGames version of your game to the players and invite them to join a multiplayer game. You can call
inviteLink with a map of parameters that correspond to your game or game room.
This feature allows you to display a button in the game footer, that opens a popup containing the invite link. The returned link is similar to the link returned from Invite link.
The invite button should only be used to invite players to a multiplayer gaming session. Please avoid using it for other use cases, such as a "Share" button for example, as this may lead to delayed submission check or even game rejection.
You can show the invite button like this:
Don't forget to hide the invite button when it is no longer necessary: