Ad Tips For Puzzle Games
Advertisement requirements
Check our Advertisement requirements page for any restrictions.
Puzzle games generally perform best on CrazyGames, representing the largest category in the top 100 games by total earnings. According to our top games data, puzzle games have a high average play time of 21 minutes (32% above the platform average) and a Day 1 retention of 6.2%.
This success is driven by a strong conversion rate of 68% and a balanced ad setup. Puzzle games average 8.9 total impressions per play, with about half coming from rewarded ads (4.2) and the other half from midgame ads (4).
This guide covers how to maximize your earnings while keeping players engaged with your puzzles.
1. Banner Ads
Restrictions
Check the Advertisement requirements for an up-to-date list of CrazyGames requirements.
Use banners on menus and natural pauses where the player isn't actively solving a puzzle.
Tip
Banners are currently underutilized by developers, but they serve as a reliable, passive revenue stream. Level select screens, main menus, and level-complete summaries are ideal spots.
Pacing Tips:
- Between Levels: Show a banner on the level-complete or level-select screen while players choose their next puzzle.
- Main Menu: Place a persistent banner on the home screen or level map.
- Size guidelines: Use a standard
320x50banner on mobile or a728x90leaderboard on desktop. - Leave a margin: Leave a 15–20 pixel gap between interactive buttons and the ad container to prevent accidental clicks.
2. Rewarded Ads
Rewarded ads should feel like a helpful mechanic rather than a paywall. Here are some of the highest-converting placements for puzzle games:
Level Hints
If a player gets stuck on a puzzle, offer them a hint in exchange for watching an ad.
Tip
Make sure the hint button is easy to see on the gameplay HUD, and add a video camera icon to it.
- Add a cooldown: Implement a 1-minute cooldown after showing a hint to prevent players from watching ads back-to-back to solve the whole puzzle.
Extra Moves & Undo
If your levels have move limits, offer players 5 extra moves or an undo option when they are one step away from losing. Since they are close to winning and want to protect their progress, players are very likely to watch an ad to keep going.
Level Skips
Let players skip a particularly frustrating level by watching an ad.
- Protect progression: To make sure players don't skip the entire game, we recommend not granting coins or stars for skipped levels. This keeps skips reserved for when players are truly stuck.
Daily Challenge Unlocks
Offer an exclusive Daily Puzzle that can be unlocked by watching a rewarded ad.
3. Midgame Ads
Puzzle games require deep focus. Interrupting players while they are actively solving a puzzle will frustrate them and cause them to leave.
Important
The best monetizing games focus on player experience, not ad volume. Request midgame ads at natural breaks. The SDK handles ad pacing automatically.
Placement Tips:
Restrictions
Check the Advertisement requirements for an up-to-date list of CrazyGames requirements.
- Between Levels: Only trigger midgame ads between levels, never during active play.
- Short levels: If your levels are very short (e.g., 30 seconds), still request ads at level transitions. The SDK handles ad pacing automatically. Focus on making the transition feel natural rather than skipping ad requests.
4. Key Metrics to Track
- Hints per Session: Are players using your hint button? If not, make it more prominent or try offering the first hint of each level for free to help them build the habit.
- Level Churn Rate: Look at which levels have the highest drop-off rate. These levels are the perfect places to show a "Watch to Skip" or "Free Hint" option.
Learnings from other genres
Why not try something a bit different? Here are some "left-field" ideas inspired by other game genres. While these aren't proven practices for this genre yet, they might be just what your game needs to stand out:
- RPG - Decorative Gacha Collections: Instead of just buying backgrounds, why not let players watch ads to spin a gacha wheel for rare puzzle themes, custom block skins, or unique background music?
- Clicker - Passive Coin Generation: Try letting players generate minor currency passively over time, even when they're not playing. You can offer a rewarded ad to speed up or multiply this passive income.
- Hypercasual - Try Before You Buy: If your puzzle game has complex power-ups or helper tools, let players watch a rewarded ad to test a premium power-up for just one level before they commit to buying it.